The Gentlemen of Fortune

Andrew Knight - Programmer
Andrew is the Physics and Graphics programmer of the Gents and graduate of Abertay's Computer Games Technology course. He is fluent in various languages and API's including C/C++/C#, HLSL, Java, PHP, SQL, Flash, ANT buildfiles, SmallTalk, and BBC BASIC on the Acorn Electron.

He also maintained the SVN repository throughout the project and built a level editor to expedite the creation of Quick As Thieves.

For recreation, he likes to find exploits and loopholes in games, and pushes them until they break.

He also greatly enjoys the flavour of fermented soy.

Lee Cresswell - Programmer
Lee is the Gents' Sound and AI programmer, and is also an Abertay Computer Games Technology graduate. Well versed in C/C++/C#, and XNA of course, he also has a solid command of FMod, Xact, HLSL, XML, PHP, SQL, and Visual BASIC.

Having created a watertight AI system for Quick As Thieves he has re-enrolled at Abertay to do his Masters in Computer Games Technology.

In his spare time he is very active, enjoying football, basketball, and other sports.

Owns a selection of oils and is impeccably tidy.

Michael Doig - Artist
Michael is a Concept artist, 3D modeler, and Animator for the Gentlemen. Having taken the player's avatar Fingers, from concept to model to animated character throughout the competition.

He also contributed to the many objects and items found in the game including the T-Rex skeleton set piece, and as an adept 2D artist he was placed in charge of Quick As Thieves' UI appearance.

When he is not modeling he enjoys writing fiction and drawing and maintains a blog called Citadel Indigo.

He is the only person ever to have been engaged in a snowball fight while showering.

Jamie Mackinnon - Artist
Jamie is the Environment artist, 3D modeler, and Animator on the team. Having developed the Museum's design, and created and animated the enemy character of The Guard.

He has also contributed to the many objects and items in the museum, most notably including Tank, alongside creating the highly detailed museum level itself.

He enjoys exercising in his spare time and practices martial arts, holding a black belt in Shotokan style Karate.

He has tea with a sultan of Oman.

Will Wright - Designer
Will is the designer behind Quick As Thieves and team lead of The Gents. Another Computer Games Technology course, and also completed a PGDip in Abertay's Embreonix facility before getting into Dare. He designed the level and flow of the game, maintaining a GDD and coordinating the team's work into a cohesive product.

His role during QAT's implementation was managing the museum's varied content, including layout of the game's dynamic objects and marking up the level's content and events.

In his spare time he works on storywriting for games, and is developing his skills in 3D modeling and art packages. He also enjoys studying Japanese language and culture.

Is often mistaken for someone else.

Honorary mentions

Adam Wyroslawski - Musician / Technician
Adam helped us out greatly by providing us with both custom music tracks and SFX for the game, and was committed to working alongside us during Dare's crazy hours towards the end of the competition. His work can be found at Elephant Soundhouse.

Andrew Conway - Web Developer
Andrew created this wonderful site at our behest, and as a previous Dare to be Digital participant, offered us some handy hints for the ProtoPlay showcase.